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level
60
Software Mage
Code
Art
Frontend
Backend
Zo is an intelligence based character, spawned in the fires of Hawaii. He studied the dark magic of Computer Science from master warlocks and sorcerers.
He is a powerful mage that battles well in solo and PvP arenas. He pairs best with artists, designers, engineers, and producers.
His weaknesses include physical attacks, and bullets.
I worked as a gameplay engineer on the Unannounced Survival game, developing a variety of gameplay mechanics around building, villages, permission, persistence, deployables, and player interaction. I also helped on the talent system for the World of Warcraft Dragonflight expansion, and worked on gameplay for an Unreleased Warcraft Mobile game.
I worked on a number of virtual-reality experiences, including award winning projects Coco VR and Mission ISS.
I worked with various indie developers to bring their games to steam and consoles, as well as develop systems to power adult swim services and apps.
Prior to working on video games, I started my career as a full-stack web engineer with a focus on creative, interactive websites and applications.